glPushMatrix question

I have problem moving the little cube which is inside big cube.


void myCube(void) {
   
  glClear(GL_COLOR_BUFFER_BIT);
  glColor3f(1.0, 1.0, 1.0);
  glMatrixMode(GL_MODELVIEW);
  glRotatef(angle, 0.0, 1.0, 0.0);
  glBegin(GL_LINE_LOOP);
     //draw
  glEnd();
  glBegin(GL_LINE_LOOP);
     //draw
  glEnd();
  glBegin(GL_LINE_LOOP);
    //draw
  glEnd();
  glBegin(GL_LINE_LOOP);
     //draw
  glEnd(); 
 
    glPushMatrix();
    glLoadIdentity();
    glTranslated(15, 1, 0);
    createLittleCube(50);
    glPopMatrix();
  
  glutSwapBuffers();
  glFlush();
  
}

int main(int argc, char **argv){

  glutInit(&argc, argv);
  glutInitWindowSize(800, 700);
  glutInitWindowPosition(200 , 70);
  glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
  glutCreateWindow("move cube");
  glutDisplayFunc(myCube);
  glMatrixMode(GL_PROJECTION);
  glLoadIdentity();
  glMatrixMode(GL_MODELVIEW);
  glClearColor(0.0, 0.0, 0.0, 1.0);
  menuInit();
  glutMainLoop();
  
}

Can anyone give me suggestion on how to move little cube without big cube moving.

Thank you

Try this:

1)Draw Big Cube at fixed position
2)glPushMatrix();
3)Translate the little cube
4)draw the little cube
5)glPopMatrix();