Has anyone had success using the extension WGL_NV_DX_interop?
i coded a sample similar to the one in the extension’s description… I tried to use it but i had some problems between the function calls: wglDXLockObjectsNV and wglDXUnLockObjectsNV … nothing happened when i tried to render from opengl on directx’s render target.
Anyone know where I can find a workable example?