GLUT + OpenGL + Loading .obj Files and Textures.
I'm currently trying to do a project to get to know OpenGL and GLUT. Here is what I want to do: I want to create a window with GLUT and load a .obj 3D Obj into it. Then i would like to import a texture and lay it onto that object. From that I will do some texture magic in a second step and alter the texture.
Here is my question. Is there an prewritten thing for that?
I would like to have a starting point for my modifications and not to start from scratch.
Would be great if someone knows if there is such a thing.