I’m just a beginner too, so no warranty on this.
In OpenGL there isn’t such a thing like a camera. It’s a little bit hard to understand but moving the "camera " is actually moving all objects in the world.
GluLookAt() creates a matrix.
All following matrices are multiplied with this matrix and therefore rotated and translated in an appropriate way.
So 1. Push the Cameras Matrix on top of the Matrix Stack (gluLookAt()
2. Render the Objects (glVertex3f…)
3. Take the Picture ( Viewport, Projection/Orthogonal)
4. Swap Buffers (if Double Buffered) and/or Flush
Before starting with coding you should inform yourself about Szenegraphs, GameEngines and maby PhysicEngines this could save you looooots of time.
There is a good Book called “OpenGL Programming Guide” (Addison-Wesley) which can also be found on the web