I need the best possible image quality in my app. Speed is not such an issue. So, multisampling seems like a good bet. Only no intel cards support multipling ? Seriously …
Next on my nvidia 9800, for some reason I can’t disable multisampling. When I disable it, it seems to reduce it to (i’m guessing 4x).
Screenshots:
http://i126.photobucket.com/albums/p95/dukeeeey/gfx%20stuff/lion16xx.png
http://i126.photobucket.com/albums/p95/dukeeeey/gfx%20stuff/lion16x.png
Now I really need multisampling disabled because I wrote object picking code that reads the colour off the back buff to determine which object has been selected. I think multisampling will destroy this.