How could I set the camera viewpoint in GLES2..0

Hi group,

I created a dynamic engine space with ODE and render it with GLES2.0. I found that, by default, the camera viewpoint was set along the z axis, at look at the negative z.

While in OpenGL, we can easily change the camera viewpoint with glRotate function, how could I change the camera viewpoint here with GLES2.0?

Thank you.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.