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Thread: Shadow volumes for vertex-shaded objects

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2009

    Shadow volumes for vertex-shaded objects

    Dear forum,

    Assume that I'm drawing a mesh with various kinds of vertex shading (the specific example I have in mind is for skeleton animation of objects), and I want to construct a shadow volume for that object.

    Does anyone have any tips on how to accomplish that? Since I don't know the final vertex coordinates on the CPU, how would I even know which edges to project the shadow from?

  2. #2

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