Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: Shadow volumes for vertex-shaded objects

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2009
    Posts
    9

    Shadow volumes for vertex-shaded objects

    Dear forum,

    Assume that I'm drawing a mesh with various kinds of vertex shading (the specific example I have in mind is for skeleton animation of objects), and I want to construct a shadow volume for that object.

    Does anyone have any tips on how to accomplish that? Since I don't know the final vertex coordinates on the CPU, how would I even know which edges to project the shadow from?

  2. #2

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •