Hi,I’m new in glsl.
I want to use from ‘texture2d’ function twice for 2 separate texture and mix their colors.
But i don’t know how i can do this work.
I wrote this code for do it, but not work.
Vertex program:
void main()
{
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ftransform();
}
Fragment Program:
uniform sampler2D tex0;
uniform sampler2D tex1;
void main (void)
{
vec4 Color0=texture2D(tex0, gl_TexCoord[0].st);
vec4 Color1=texture2D(tex1, gl_TexCoord[0].st);
gl_FragColor = (Color0+Color1)/2.0;
}
Initial C++ Code:
.
.
.
glBindTexture(GL_TEXTURE_2D,0);
Load Tex0
glBindTexture(GL_TEXTURE_2D,1);
Load Tex1
int Tex0 = glGetUniformLocationARB(my_program,"tex0");
glUniform1iARB(Tex0,0);
int Tex1 = glGetUniformLocationARB(my_program,"tex1");
glUniform1iARB(Tex1,1);
.
.
.
Please help me.
Thank you for your attention.