I just want to say thank you to the people who made the GL 4.1 specification, and that it happened so quickly. A major thank you for putting separate shader objects in! The following is not a request for features, but just in the spec:

There are a lot of shaders running around now, I would love to see a diagram of the "pipeline" of such in the GL specification or maybe on the reference card? Something that is in GL_ARB_tessellation_shader.txt in the answer to Issue (1).

and again thank you!