Hi
rotate like below:
x’ = xcos(a) – ysin(a)
y’ = xsin(a) + ycos(a)
z’ = z
y’ = ycos q – zsin q
z’ = ysin q + zcos q
x’ = x
z’ = zcos q – xsin q
x’ = zsin q + xcos q
y’ = y
Now I need x,y,z for openal sound positions. What are the resulting positions as of above? And what if I need one sound in front and one towards the back? I’ve initial sound positions x,y,z and heading for an airplane.
Many thanks
Michael