Binding sampler2DArray, use glActiveTexture?

I could answer this question by experiment, but I am in the middle of a destructive refactor and can’t try anything intelligently until I get my answer !!

I have several texture samplers:

uniform sampler2DArray shadowMapSampler;
uniform sampler2D diffuseSampler;
uniform sampler2D emissiveSampler;

etc…

I want to line all of these up with textures, so I use
glActiveTexture(GL_TEXTURE#N); glBindTexture(GL_TEXTURE_2D, tex);
glUniform1i(samplernLoc, #N);

etc…

This works for sampler2D, so my question is: Do I do the same thing for sampler2DArray? Except that my call will be glBind(GL_TEXTURE_2D_ARRAY_EXT, texArray) instead?

Would just try it, but I’m broken for the moment!!! help!

If this is right, it should work for multiple sampler2DArray objects, yes?

Exactly. Just packrat the texture target along with the texture handle. Works fine.