I could answer this question by experiment, but I am in the middle of a destructive refactor and can’t try anything intelligently until I get my answer !!
I have several texture samplers:
uniform sampler2DArray shadowMapSampler;
uniform sampler2D diffuseSampler;
uniform sampler2D emissiveSampler;
etc…
I want to line all of these up with textures, so I use
glActiveTexture(GL_TEXTURE#N); glBindTexture(GL_TEXTURE_2D, tex);
glUniform1i(samplernLoc, #N);
etc…
This works for sampler2D, so my question is: Do I do the same thing for sampler2DArray? Except that my call will be glBind(GL_TEXTURE_2D_ARRAY_EXT, texArray) instead?
Would just try it, but I’m broken for the moment!!! help!
If this is right, it should work for multiple sampler2DArray objects, yes?