Hy.

I have little mesh of 6 3dpoints(x,y,z) and i would rotate these 6 point by the 2 input axis direction.

I try to create a 3x3 rotation matrix and multiply it by 3dpoints

.

I transform all 3dpoint to a vector and multiply it by a matrix create from the axis.

but how i can create this matrix?

I have y axes and z axes directions.

is possible?

Thanks.