So far I have understood that an element can have TexCoords, Color, Position, etc. But only one index for all those values.
I want to render my 3dMax models on OpenGL, but this texture isue is becoming very hard to avoid.
¿there´s a method to add an extra index for texture coords?
No. You have to replicate missing elements, so that there is only one index for all elements.
No you can’t. I hope one day the ARB will take into account the “indexing per attribute” feature request:
http://www.opengl.org/discussion_boards/…5744#Post265744
Thank you for your fast repply.
Well, in that case, and being a litle off-topic, in programs like 3dMax, how you define the UV texture coordinates to fit opengl requisites?
duplicate the necesary vertices, looks like the solution