Problem loading hdr image

Can someone please help I tried different options of freeimage but none of them worked to load an hdr image.
Here is the code :


#define STRICT
#define WIN32_LEAN_AND_MEAN

#include <windows.h>
#include <stdlib.h>
#include <glut.h>
#include "resource.h"
#include "FreeImage.h"



//-----------------------------------------------------------------------------
// GLOBALS
//-----------------------------------------------------------------------------
HWND   g_hWnd      = NULL;
HDC	   g_hDC       = NULL;
HGLRC  g_hRC       = NULL;
//GLuint g_textureID = -1;

static GLuint TextureID;

GLfloat* textura;
int w, h;

FIBITMAP * imagen;

const int SCREEN_BPP = 32;

struct Vertex
{
    // GL_T2F_V3F
    float tu, tv;
    float x, y, z;
};

Vertex g_quadVertices[] =
{
    { 0.0f,0.0f, -1.0f,-1.0f, 0.0f },
    { 1.0f,0.0f,  1.0f,-1.0f, 0.0f },
    { 1.0f,1.0f,  1.0f, 1.0f, 0.0f },
    { 0.0f,1.0f, -1.0f, 1.0f, 0.0f }
};

//-----------------------------------------------------------------------------
// PROTOTYPES
//-----------------------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance, 
				   LPSTR lpCmdLine, int nCmdShow);
LRESULT CALLBACK WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
void loadTexture(void);
void init(void);
void render(void);
void shutDown(void);

//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: The application's entry point
//-----------------------------------------------------------------------------
int WINAPI WinMain(	HINSTANCE hInstance,
					HINSTANCE hPrevInstance,
					LPSTR     lpCmdLine,
					int       nCmdShow )
{
	WNDCLASSEX winClass; 
	MSG        uMsg;

    memset(&uMsg,0,sizeof(uMsg));

	winClass.lpszClassName = "MY_WINDOWS_CLASS";
	winClass.cbSize        = sizeof(WNDCLASSEX);
	winClass.style         = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
	winClass.lpfnWndProc   = WindowProc;
	winClass.hInstance     = hInstance;
    winClass.hIcon	       = LoadIcon(hInstance, (LPCTSTR)IDI_OPENGL_ICON);
    winClass.hIconSm	   = LoadIcon(hInstance, (LPCTSTR)IDI_OPENGL_ICON);
	winClass.hCursor       = LoadCursor(NULL, IDC_ARROW);
	winClass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
	winClass.lpszMenuName  = NULL;
	winClass.cbClsExtra    = 0;
	winClass.cbWndExtra    = 0;
	
	if( !RegisterClassEx(&winClass) )
		return E_FAIL;

	g_hWnd = CreateWindowEx( NULL, "MY_WINDOWS_CLASS", 
                             "OpenGL - FreeImage Texturing",
						     WS_OVERLAPPEDWINDOW | WS_VISIBLE,
					         0, 0, 640, 480, NULL, NULL, hInstance, NULL );

	if( g_hWnd == NULL )
		return E_FAIL;

    ShowWindow( g_hWnd, nCmdShow );
    UpdateWindow( g_hWnd );

	init();

	while( uMsg.message != WM_QUIT )
	{
		if( PeekMessage( &uMsg, NULL, 0, 0, PM_REMOVE ) )
		{
			TranslateMessage( &uMsg );
			DispatchMessage( &uMsg );
		}
        else
			render();
	}

	shutDown();

    UnregisterClass( "MY_WINDOWS_CLASS", hInstance );

	return uMsg.wParam;
}

//-----------------------------------------------------------------------------
// Name: WindowProc()
// Desc: The window's message handler
//-----------------------------------------------------------------------------
LRESULT CALLBACK WindowProc( HWND   hWnd, 
							 UINT   msg, 
							 WPARAM wParam, 
							 LPARAM lParam )
{
    switch( msg )
	{
        case WM_KEYDOWN:
		{
			switch( wParam )
			{
				case VK_ESCAPE:
					PostQuitMessage(0);
					break;
			}
		}
        break;

		case WM_SIZE:
		{
			int nWidth  = LOWORD(lParam); 
			int nHeight = HIWORD(lParam);
			glViewport(0, 0, nWidth, nHeight);

			glMatrixMode( GL_PROJECTION );
			glLoadIdentity();
			gluPerspective( 45.0, (GLdouble)nWidth / (GLdouble)nHeight, 0.1, 100.0);
		}
		break;

		case WM_CLOSE:
		{
			PostQuitMessage(0);	
		}

        case WM_DESTROY:
		{
            PostQuitMessage(0);
		}
        break;
		
		default:
		{
			return DefWindowProc( hWnd, msg, wParam, lParam );
		}
		break;
	}

	return 0;
}


//returns the closest power of two value
int power_of_two(int input)
{
	int value = 1;
	while ( value < input ) {
		value <<= 1;
	}
	return value;
}
///
FIBITMAP* GenericLoader(const char* lpszPathName, int flag = 0) {
	FREE_IMAGE_FORMAT fif = FIF_UNKNOWN;
	// check the file signature and deduce its format
	fif = FreeImage_GetFileType(lpszPathName, 0);
	if(fif == FIF_UNKNOWN) {

		fif = FreeImage_GetFIFFromFilename(lpszPathName);
	}
	if((fif != FIF_UNKNOWN) && FreeImage_FIFSupportsReading(fif)) {
		FIBITMAP *dib = FreeImage_Load(fif, lpszPathName, flag);

		return dib;
	}
	return NULL;
}
///

void loadTexture(void)	
{
	

    const char textName[64] = ".\\image.hdr";
	

	

	FREE_IMAGE_FORMAT formato = FreeImage_GetFileType(textName,0);
	FIBITMAP* imagen = FreeImage_Load(formato, textName);
	FIBITMAP* temp = imagen;


   imagen = FreeImage_ConvertTo32Bits(imagen);
    FreeImage_Unload(temp);
	


		
		int w = FreeImage_GetWidth(imagen);
		int h = FreeImage_GetHeight(imagen);
		GLubyte* textura = new GLubyte[4*w*h];
		char* pixels = (char*)FreeImage_GetBits(imagen);
		for(int j= 0; j<w*h; j++){
        textura[j*4+0]= pixels[j*4+2];
        textura[j*4+1]= pixels[j*4+1];
        textura[j*4+2]= pixels[j*4+0];
        textura[j*4+3]= pixels[j*4+3];
    }



      
		 glGenTextures(1, &TextureID);
    glBindTexture(GL_TEXTURE_2D, TextureID);
    if(FreeImage_GetBPP(imagen) == 24)
        glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA, w, h, 0, 
             GL_RGB,GL_UNSIGNED_BYTE,(GLvoid*)textura );
    else if(FreeImage_GetBPP(imagen) == 32)
        glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA, w, h, 0, 
             GL_RGBA,GL_UNSIGNED_BYTE,(GLvoid*)textura );
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);


		
	
	}



// Name: init()

void init( void )
{
	GLuint PixelFormat;

	PIXELFORMATDESCRIPTOR pfd;
	memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));

    pfd.nSize      = sizeof(PIXELFORMATDESCRIPTOR);
    pfd.nVersion   = 1;
    pfd.dwFlags    = PFD_DRAW_TO_WINDOW |PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
    pfd.iPixelType = PFD_TYPE_RGBA;
    pfd.cColorBits = 16;
    pfd.cDepthBits = 16;
	
	g_hDC = GetDC( g_hWnd );
	PixelFormat = ChoosePixelFormat( g_hDC, &pfd );
	SetPixelFormat( g_hDC, PixelFormat, &pfd);
	g_hRC = wglCreateContext( g_hDC );
	wglMakeCurrent( g_hDC, g_hRC );

	loadTexture();

	glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
	glEnable( GL_TEXTURE_2D );

	glMatrixMode( GL_PROJECTION );
	glLoadIdentity();
	gluPerspective( 45.0f, 640.0f / 480.0f, 0.1f, 100.0f);
}

void shutDown( void )	
{
    glDeleteTextures( 1, &TextureID );

	if( g_hRC != NULL )
	{
		wglMakeCurrent( NULL, NULL );
		wglDeleteContext( g_hRC );
		g_hRC = NULL;
	}

	if( g_hDC != NULL )
	{
		ReleaseDC( g_hWnd, g_hDC );
		g_hDC = NULL;
	}
}

void render( void )
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
	
	glMatrixMode( GL_MODELVIEW );
    glLoadIdentity();
	glTranslatef( 0.0f, 0.0f, -4.0f );

    glBindTexture( GL_TEXTURE_2D, TextureID );
    glInterleavedArrays( GL_T2F_V3F, 0, g_quadVertices );
    glDrawArrays( GL_QUADS, 0, 4 );

	SwapBuffers( g_hDC );
}