NVIDIA is pleased to announce the immediate availability of drivers supporting OpenGL 3.3 for Geforce and Quadro, on Windows and Linux platforms. Download the NVIDIA OpenGL 3.3 drivers here: http://developer.nvidia.com/object/opengl_driver.html
And this is maybe for the best… I’m really not sure about this extension.
----A bit of cynicium for fun! (sorry I had to!)----
Can’t wait to see nVidia releasing GeForce 500 as well!
Ok, my main card is not a GeForce for the first time ever and I not sure about having a oven in my main config.
Anyway, I still have my old GeForce next to my Radeon!
That’s the kind of news that make you think that the best of nVidia is the developers support!
Definitely! And that’s GTX 480 comin’ up next Friday.
Thanks for the drivers, NVidia!
>>> Edit: whoops, the non-core include-extension is not available yet ^^".
>> That’s not a part of 3.3, is it? wink
> No.
And this is maybe for the best… I’m really not sure about this extension.
Eh, it’s really not bad. The driver doesn’t “hit the disk” or anything. IIRC, you load the include files and give the content strings and the “filenames” to the driver, and it just uses that as a dictionary to resolve #includes. So the driver does the strcat’ing instead of you. Similar to the Cg interface IIRC. Not something you have to use if you don’t like it.
Nice thing is that presumably it works with the preprocessor so you can do conditional includes and such to speed up compilation time without having to use an external preprocessor or write your own. Cleaner than #ifdefs around large blocks of inline code.
The driver download page says that the newly released drivers support GeForce 8000 and up, but when I attempt to update from my previous driver it says the device isn’t supported.
I have a GeForce 8600M GT, 32-bit XP SP3.
Is this not going to work? Is the current driver release only for the desktop card models?
In fact you don’t need to wait. You can modify .inf file by yourself (but the intervention is not trivial, because you have to find closest match device and use this driver for your card), or go to the site http://www.laptopvideo2go.com/, and download already modified file.
All GL 3.3 extensions are supported except GL_ARB_shading_language_include (or to be more correct, they are in the list of supported ones, but I didn’t try to use them yet to see if they are correctly implemented ).
It seams that this drivers doesn’t support the “index” qualifier from GL_ARB_blend_func_extended.
And something else, I’m not sure from where it can. At some point my screen running with a GeForce starts to blick (displaying the normal content and then black. about 1 second for each. After while (few minutes) it went in a green and purple color mode… This is beyond the OpenGL drivers (who where still doing a good job). It happened 3 or 4 times.
No, it’s not a problem of the screen which works correctly plug to a Radeon or my MacBook.