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Thread: Newbie question - skinning

  1. #1
    Junior Member Newbie
    Join Date
    Dec 2009

    Newbie question - skinning

    1. The model that I'm skinning has 15K verices, ~100 bones. I empirically found out that I cannot pass more than ~60 bones in one shader, and when I reduced that number to 24, the performance is better. (Using Quadro FX 540, 128M) What is the explanation for that? How do I determine the maximum/optimum number of matrices to pass?

    2. As I break up my model into primitive/vertex sets that only refer to 24 bones, the performance decreases again. ie, for my original test I used a single shader for all 15K vertices (but the animation was incorrect since I could only pass 24 bones). Now I've split my model into 7 vertex/primitive sets, and I call the shader 7 times passing in different sets of 24 bones. The performance dropped ~30%. Is this expected?

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Feb 2006

    Re: Newbie question - skinning

    1. probably because of caching, registers or something, basically your hitting some physical limit that forces you to go at least partially into software mode.

    2. not 30%, i can't tell you where though, but basically 7 vertex/primitive is the same as 7 objects, and normally you have like thousands of them in every scene.
    One might expect a slight drop if you multiply the number of objects by 10 or more (while still having the same triangle count).
    But not 30%.

    I can't do anything more about it other than suggesting that you fidget around with all numbers and see which ones works better

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