2d opengl line not the same size after mirroring

hallo together,

i am a bit new to opengl. i am working with opengl via the openframeworks toolkit. i have a question about drawing a line and then mirroring it and draw it again. my problem is that this line dont looks the same when i draw it mirrored. the best would be if you look to the atached pic below (it is a 500% zoomed screenshot of my 1 pixel line):

here are some code snippets which i tried:


void testApp::draw(){

    ofPushMatrix();
    ofTranslate(1024/2+60,768/2);

    glBegin(GL_LINES);
        glVertex2f(30,0);
        glVertex2f(35.0,5.0);
    glEnd();
    glBegin(GL_LINES);
        glVertex2f(35.0,5.0);
        glVertex2f(35.0,19.0);
    glEnd();
    glBegin(GL_LINES);
        glVertex2f(35.0,19.0);
        glVertex2f(34.0,20.0);
    glEnd();
    glBegin(GL_LINES);
        glVertex2f(20,0);
        glVertex2f(15.0,5.0);
    glEnd();
    glBegin(GL_LINES);
        glVertex2f(15.0,5.0);
        glVertex2f(15.0,19.0);
    glEnd();
    glBegin(GL_LINES);
        glVertex2f(15.0,19.0);
        glVertex2f(16.0,20.0);
    glEnd();
    ofPopMatrix();

    ofPushMatrix();
    ofTranslate(1024/2+30,768/2);

    glBegin(GL_LINE_STRIP);
        glVertex2f(30,0);
        glVertex2f(35.0,5.0);
        glVertex2f(35.0,19.0);
        glVertex2f(34.0,20.0);
    glEnd();
    glBegin(GL_LINE_STRIP);
        glVertex2f(20,0);
        glVertex2f(15.0,5.0);
        glVertex2f(15.0,19.0);
        glVertex2f(16.0,20.0);
    glEnd();
    ofPopMatrix();

    ofPushMatrix();
    ofTranslate(1024/2,768/2);

    for(int j=0;j<2;j++){
        glBegin(GL_LINE_STRIP);
        glVertex2f(0,0);
        glVertex2f(5.0,5.0);
        glVertex2f(5.0,19.0);
        glVertex2f(4.0,20.0);
        glEnd();

        ofRotateZ(180);
        ofRotateX(180);
        ofTranslate(10,0);
    }

    ofPopMatrix();

    ofPushMatrix();
    ofTranslate(1024/2+30,768/2);

    for(int j=0;j<2;j++){
        glBegin(GL_LINE_STRIP);
        glVertex2f(0,0);
        glVertex2f(5.0,5.0);
        glVertex2f(5.0,19.0);
        glVertex2f(4.0,20.0);
        glEnd();

        glScalef(-1, 1, 1);
        ofTranslate(10,0);
    }
    ofPopMatrix();
}

all the snippets failed.
so i think you see what my problem is.
my question now is: is it be posibble to draw the line that it exactly looks the same like the first one? or is this not possible cause of antialiasing and other issues?

hallo people,

hope you all had a nice christmas.
i had some time during the xmas days so i tried again to fix my problem but without success. are there any german speaking people around here so that i can write down my problem in german language maybe then i can better describe my problem.
i searched around on many different pages but the only solutions which come near my problem was that it maybe has something todo with the size of the opengl window and a distortion trough the window size. changing my opengl window has also no success. anny ideas what is going wrong. anyone also working with 1px thin lines?

hey guys, i got it,

found it here:
http://www.gamedev.net/community/forums/topic.asp?topic_id=556634

a line is not a line, it is a rect. so i positioned it not on 0 but rather on 0.5 and the problem is away.