gvec4 textureFilter (gsampler1D sampler, filter1D filter, float P [, float bias] )
gvec4 textureFilter (gsampler2D sampler, filter2D filter, vec2 P [, float bias] )
gvec4 textureFilter (gsampler3D sampler, filter3D filter, vec3 P [, float bias] )
gvec4 textureFilter (gsamplerCube sampler, filterCube filter, vec3 P [, float bias] )
float textureFilter (sampler1DShadow sampler, filter1DShadow filter, vec3 P [, float bias] )
float textureFilter (sampler2DShadow sampler, filter2DShadow filter, vec3 P [, float bias] )
float textureFilter (samplerCubeShadow sampler, filterCubeShadow filter, vec4 P [, float bias] )
gvec4 textureFilter (gsampler1DArray sampler, filter1DArray filter, vec2 P [, float bias] )
gvec4 textureFilter (gsampler2DArray sampler, filter2DArray filter, vec3 P [, float bias] )
float textureFilter (sampler1DArrayShadow sampler, filter1DArrayShadow filter, vec3 P [, float bias] )
float textureFilter (sampler2DArrayShadow sampler, filter2DArrayShadow filter, vec4 P)
gvec4 textureFilter (gsampler2DRect sampler, filter2DRect filter, vec2 P)
float textureFilter (sampler2DRectShadow sampler, filter2DRectShadow filter, vec3 P)
gvec4 textureFilterProj (gsampler1D sampler, filter1D filter, vec2 P [, float bias] )
gvec4 textureFilterProj (gsampler1D sampler, filter1D filter, vec4 P [, float bias] )
gvec4 textureFilterProj (gsampler2D sampler, filter2D filter, vec3 P [, float bias] )
gvec4 textureFilterProj (gsampler2D sampler, filter2D filter, vec4 P [, float bias] )
gvec4 textureFilterProj (gsampler3D sampler, filter3D filter, vec4 P [, float bias] )
float textureFilterProj (sampler1DShadow sampler, filter1DShadow filter, vec4 P [, float bias] )
float textureFilterProj (sampler2DShadow sampler, filter2DShadow filter, vec4 P [, float bias] )
gvec4 textureFilterProj (gsampler2DRect sampler, filterRect filter, vec3 P)
gvec4 textureFilterProj (gsampler2DRect sampler, filterRect filter, vec4 P)
float textureFilterProj (sampler2DRectShadow sampler, filter2DRectShadow filter, vec4 P)
gvec4 textureFilterLod (gsampler1D sampler, filter1D filter, float P, float lod)
gvec4 textureFilterLod (gsampler2D sampler, filter2D filter, vec2 P, float lod)
gvec4 textureFilterLod (gsampler3D sampler, filter3D filter, vec3 P, float lod)
gvec4 textureFilterLod (gsamplerCube sampler, filterCube filter, vec3 P, float lod)
float textureFilterLod (sampler1DShadow sampler, filter1DShadow filter, vec3 P, float lod)
float textureFilterLod (sampler2DShadow sampler, filter2DShadow filter, vec3 P, float lod)
gvec4 textureFilterLod (gsampler1DArray sampler, filter1DArray filter, vec2 P, float lod)
gvec4 textureFilterLod (gsampler2DArray sampler, filter2DArray filter, vec3 P, float lod)
float textureFilterLod (sampler1DArrayShadow sampler, filter1DArrayShadow filter, vec3 P,
float lod)
gvec4 textureFilterOffset (gsampler1D sampler, filter1D filter, float P, int offset [, float bias] )
gvec4 textureFilterOffset (gsampler2D sampler, filter2D filter, vec2 P, ivec2 offset [, float bias] )
gvec4 textureFilterOffset (gsampler3D sampler, filter3D filter, vec3 P, ivec3 offset [, float bias] )
gvec4 textureFilterOffset (gsampler2DRect sampler, filter2DRect filter, vec2 P, ivec2 offset )
float textureFilterOffset (sampler2DRectShadow sampler, filter2DRectShadow filter, vec3 P, ivec2 offset )
float textureFilterOffset (sampler1DShadow sampler, filter1DShadow filter, vec3 P, int offset [, float bias] )
float textureFilterOffset (sampler2DShadow sampler, filter2DShadow filter, vec3 P, ivec2 offset [, float bias] )
gvec4 textureFilterOffset (gsampler1DArray sampler, filter1DArray filter, vec2 P, int offset [, float bias] )
gvec4 textureFilterOffset (gsampler2DArray sampler, filter2DArray filter, vec3 P, ivec2 offset [, float bias] )
float textureFilterOffset (sampler1DArrayShadow sampler, filter1DArrayShadow filter, vec3 P, int offset [, float bias] )
gvec4 textureFilterProjOffset (gsampler1D sampler, filter1D filter, vec2 P, int offset [, float bias] )
gvec4 textureFilterProjOffset (gsampler1D sampler, filter1D filter, vec4 P, int offset [, float bias] )
gvec4 textureFilterProjOffset (gsampler2D sampler, filter2D filter, vec3 P, ivec2 offset [, float bias] )
gvec4 textureFilterProjOffset (gsampler2D sampler, filter2D filter, vec4 P, ivec2 offset [, float bias] )
gvec4 textureFilterProjOffset (gsampler3D sampler, filter3D filter, vec4 P, ivec3 offset [, float bias] )
gvec4 textureFilterProjOffset (gsampler2DRect sampler, filter2DRect filter, vec3 P, ivec2 offset )
gvec4 textureFilterProjOffset (gsampler2DRect sampler, filter2DRect filter, vec4 P, ivec2 offset )
float textureFilterProjOffset (sampler2DRectShadow sampler, filter2DRectShadow filter, vec4 P, ivec2 offset )
float textureFilterProjOffset (sampler1DShadow sampler, filter1DShadow filter, vec4 P, int offset [, float bias] )
float textureFilterProjOffset (sampler2DShadow sampler, filter2Dshadow filter, vec4 P, ivec2
gvec4 textureFilterLodOffset (gsampler1D sampler, filter1D filter, float P, float lod, int offset)
gvec4 textureFilterLodOffset (gsampler2D sampler, filter2D filter, vec2 P, float lod, ivec2 offset)
gvec4 textureFilterLodOffset (gsampler3D sampler, filter3D filter, vec3 P, float lod, ivec3 offset)
float textureFilterLodOffset (sampler1DShadow sampler, filter1DShadow filter, vec3 P, float lod, int offset)
float textureFilterLodOffset (sampler2DShadow sampler, filter2DShadow filter, vec3 P, float lod, ivec2 offset)
gvec4 textureFilterLodOffset (gsampler1DArray sampler, filter1DArray filter, vec2 P, float lod, int offset)
gvec4 textureFilterLodOffset (gsampler2DArray sampler, filter2DArray filter, vec3 P, float lod, ivec2 offset)
float textureFilterLodOffset (sampler1DArrayShadow sampler, filter1DArrayShadow filter, vec3 P, float lod, int offset)
gvec4 textureFilterProjLod (gsampler1D sampler, filter1D filter, vec2 P, float lod)
gvec4 textureFilterProjLod (gsampler1D sampler, filter1D filter, vec4 P, float lod)
gvec4 textureFilterProjLod (gsampler2D sampler, filter2D filter, vec3 P, float lod)
gvec4 textureFilterProjLod (gsampler2D sampler, filter2D filter, vec4 P, float lod)
gvec4 textureFilterProjLod (gsampler3D sampler, filter3D filter, vec4 P, float lod)
float textureFilterProjLod (sampler1DShadow sampler, filter1DShadow filter, vec4 P, float lod)
float textureFilterProjLod (sampler2DShadow sampler, filter2DShadow filter, vec4 P, float lod)
gvec4 textureFilterProjLodOffset (gsampler1D sampler, filter1D filter, vec2 P, float lod, int offset)
gvec4 textureFilterProjLodOffset (gsampler1D sampler, filter1D filter, vec4 P, float lod, int offset)
gvec4 textureFilterProjLodOffset (gsampler2D sampler, filter2D filter, vec3 P, float lod, ivec2 offset)
gvec4 textureFilterProjLodOffset (gsampler2D sampler, filter2D filter, vec4 P, float lod, ivec2 offset)
gvec4 textureFilterProjLodOffset (gsampler3D sampler, filter3D filter, vec4 P, float lod, ivec3 offset)
float textureFilterProjLodOffset (sampler1DShadow sampler, filter1DShadow filter, vec4 P, float lod, int offset)
float textureFilterProjLodOffset (sampler2DShadow sampler, filter2DShadow filter, vec4 P, float lod, int offset)
gvec4 textureFilterGrad (gsampler1D sampler, filter1D filter, float P, float dPdx, float dPdy)
gvec4 textureFilterGrad (gsampler2D sampler, filter2D filter, vec2 P, vec2 dPdx, vec2 dPdy)
gvec4 textureFilterGrad (gsampler3D sampler, filter3D filter, vec3 P, vec3 dPdx, vec3 dPdy)
gvec4 textureFilterGrad (gsamplerCube sampler, filterCube filter, vec3 P, vec3 dPdx, vec3 dPdy)
gvec4 textureFilterGrad (gsampler2DRect sampler, filter2DRect filter, vec2 P, vec2 dPdx, vec2 dPdy)
float textureFilterGrad (sampler2DRectShadow sampler, filter2DRectShadow filter, vec3 P, vec2 dPdx, vec2 dPdy)
float textureFilterGrad (sampler1DShadow sampler, filter1DShadow filter, vec3 P, float dPdx, float dPdy)
float textureFilterGrad (sampler2DShadow sampler, filter2DShadow filter, vec3 P, vec2 dPdx, vec2 dPdy)
float textureFilterGrad (samplerCubeShadow sampler, filterCubeShadow filter, vec4 P, vec3 dPdx, vec3 dPdy)
gvec4 textureFilterGrad (gsampler1DArray sampler, filter1DArray filter, vec2 P, float dPdx, float dPdy)
gvec4 textureFilterGrad (gsampler2DArray sampler, filter2DArray filter, vec3 P, vec2 dPdx, vec2 dPdy)
float textureFilterGrad (sampler1DArrayShadow sampler, filter1DArrayShadow filter, vec3 P, float dPdx, float dPdy)
float textureFilterGrad (sampler2DArrayShadow sampler, filter2DArrayShadow filter, vec4 P, float dPdx, float dPdy)
gvec4 textureFilterGradOffset (gsampler1D sampler, filter1D filter, float P, float dPdx, float dPdy, int offset)
gvec4 textureFilterGradOffset (gsampler2D sampler, filter2D filter, vec2 P, vec2 dPdx, vec2 dPdy, ivec2 offset)
gvec4 textureFilterGradOffset (gsampler3D sampler, filter3D filter, vec3 P, vec3 dPdx, vec3 dPdy, ivec3 offset)
gvec4 textureFilterGradOffset (gsampler2DRect sampler, filter2DRect filter, vec2 P, vec2 dPdx, vec2 dPdy, ivec2 offset)
float textureFilterGradOffset (sampler2DRectShadow sampler, filter2DrectShadow filter, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)
float textureFilterGradOffset (sampler1DShadow sampler, filter1DShadow filter, vec3 P, float dPdx, float dPdy, int offset )
float textureFilterGradOffset (sampler2DShadow sampler, filter2DShadow filter, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)
float textureFilterGradOffset (samplerCubeShadow sampler, filterCubeShadow filter, vec4 P, vec3 dPdx, vec3 dPdy, ivec2 offset)
gvec4 textureFilterGradOffset (gsampler1DArray sampler, filter1DArray filter, vec2 P, float dPdx, float dPdy, int offset)
gvec4 textureFilterGradOffset (gsampler2DArray sampler, filter2DArray filter, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)
float textureFilterGradOffset (sampler1DArrayShadow sampler, filter1DArrayShadow filter, vec3 P, float dPdx, float dPdy, int offset)
float textureFilterGradOffset (sampler2DArrayShadow sampler, filter2DArrayShadow filter, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset)
gvec4 textureFilterProjGrad (gsampler1D sampler, filter1D filter, vec2 P, float dPdx, float dPdy)
gvec4 textureFilterProjGrad (gsampler1D sampler, filter1D filter, vec4 P, float dPdx, float dPdy)
gvec4 textureFilterProjGrad (gsampler2D sampler, filter2D filter, vec3 P, vec2 dPdx, vec2 dPdy)
gvec4 textureFilterProjGrad (gsampler2D sampler, filter2D filter, vec4 P, vec2 dPdx, vec2 dPdy)
gvec4 textureFilterProjGrad (gsampler3D sampler, filter3D filter, vec4 P, vec3 dPdx, vec3 dPdy)
gvec4 textureFilterProjGrad (gsampler2DRect sampler, filter2DRect filter, vec3 P, vec2 dPdx, vec2 dPdy)
gvec4 textureFilterProjGrad (gsampler2DRect sampler, filter2DRect filter, vec4 P, vec2 dPdx, vec2 dPdy)
float textureFilterProjGrad (sampler2DRectShadow sampler, filter2DRectShadow filter, vec4 P, vec2 dPdx, vec2 dPdy)
float textureFilterProjGrad (sampler1DShadow sampler, filter1DShadow filter, vec4 P, float dPdx, float dPdy)
float textureFilterProjGrad (sampler2DShadow sampler, filter2DShadow filter, vec4 P, vec2 dPdx, vec2 dPdy)
gvec4 textureFilterProjGradOffset (gsampler1D sampler, filter1D filter, vec2 P, float dPdx, float dPdy, int offset)
gvec4 textureFilterProjGradOffset (gsampler1D sampler, filter1D filter, vec4 P, float dPdx, float dPdy, int offset)
gvec4 textureFilterProjGradOffset (gsampler2D sampler, filter2D filter, vec3 P, vec2 dPdx, vec2 dPdy, vec2 offset)
gvec4 textureFilterProjGradOffset (gsampler2D sampler, filter2D filter, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)
gvec4 textureFilterProjGradOffset (gsampler2DRect sampler, filter2DRect filter, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)
gvec4 textureFilterProjGradOffset (gsampler2DRect sampler, filter2DRect filter, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset)
float textureFilterProjGradOffset (sampler2DRectShadow sampler, filter2DrectShadow filter, vec4 P,
vec2 dPdx, vec2 dPdy, ivec2 offset)
gvec4 textureFilterProjGradOffset (gsampler3D sampler, filter3D filter, vec4 P, vec3 dPdx, vec3 dPdy, vec3 offset)
float textureFilterProjGradOffset (sampler1DShadow sampler, filter1DShadow filter, vec4 P, float dPdx, float dPdy, int offset)
float textureFilterProjGradOffset (sampler2DShadow sampler, filter2DShadow filter, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)