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Thread: What should I start with?

  1. #1
    Intern Newbie
    Join Date
    Jul 2009
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    33

    What should I start with?

    Hello!

    What is the simpliest opengl application to do for a beginner? I already know how to do polygons, triangles etc and make them move.

    Please, give me some tips of what applications I should start making to be a good opengl programmer.

  2. #2
    Member Regular Contributor
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    Mar 2003
    Location
    Los Angeles
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    374

    Re: What should I start with?

    I would go through the first 10 or 12 NeHe Tutorials. One-by-one, copy them onto your system, try to compile and run them. Experiment with small changes to see what affect they have on the resulting images. That would be a very good start.
    Am I doing your homework for you?

  3. #3
    Advanced Member Frequent Contributor scratt's Avatar
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    May 2008
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    Thailand
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    Re: What should I start with?

    After that, or even concurrently, take a look at the LightHouse3D OpenGL web site, and the GL3.x spec. Perhaps pick up a copy of The Orange Book.

    If you are serious about OpenGL then you are going to need to know about shaders and the newer API, as a lot of NeHe's stuff is rapidly becoming out of date.

  4. #4
    Intern Newbie
    Join Date
    Jul 2009
    Posts
    33

    Re: What should I start with?

    I see that NeHe is using gl4java for almost every lesson. Isnīt gl4java very old and outdated?

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