… in multitexturing?
That is the question Thanks!
you use glGet with GL_ACTIVE_TEXTURE as the first parameter
http://www.opengl.org/sdk/docs/man/xhtml/glGet.xml
but i would think it’s faster just to tell it which one should be active, or just keep track of it yourself using a simple variable.
Thanks!
I realized after 2 hours of debugging that I don’t need to query it after all, but I can’t remove the topic
Thanks anyway!