low frame rate

I am working with artoolkit, the frame rate is terribly low.

It seems opengl is not running on my hardware, I tried to

update my driver but did not help.

I am using a laptop with Nvidia Geforce 8600M GT, I think

this could be the problem(different from the desktop version).

Any suggestions how to improve the frame rate on this machine?

Thanks!

What do you mean by “low” ? 10fps ? seconds per image ?
Isn’t the artoolkit computationally expensive ?
driver version ? OS ? check you are not on the battery, and check the energy saving modes.

yes very low, I only display a cube, it’s only 9fps.

it should not be that expensive.

I am using windows xp, driver version 6.14.11.5666.

I am not on battery, have my power cable connected.

Have you tried compiling/running any other OpenGL example? Or try GLview [GLview : OpenGL Extensions Viewer 6 | realtech VR | realtech VR]. Check the available/capable extensions.

Possible cause: GFX drivers doesn’t install correctly.
Solution: Uninstall GFX driver. Do cleanup [ccleaner - ["]http://www.ccleaner.com]](http://www.ccleaner.com) restart and reinstall the driver…

I have tried Glview. What am I suppose to look from available/

capable extensions? I tested it with all the versions. And there

is no problem, all passed.

There are 2 drivers?

GDI Generic the one come with windows?

and my hardware Gefore 8600 GT.

I try to test the GDI Generic which gives a very bad result.

Am I rendering opengl on this one? how do I shift it to my

hardware?

I think either PFD_DRAW_TO_BITMAP or PFD_SUPPORT_GDI will force a software context.

Haven’t looked at Artoolkit yet, but I would think it would have all this stuff wrapped up for you.

Try giving the manual another good going over.

You can ask Artoolkit specific question over here

http://www.hitl.washington.edu/artoolkit/community/#forum

Hope it helps.

“I have tried Glview. What am I suppose to look from available”
do render tests with all options on. see how it performs and what version fails.