Since intel finally release latest driver for X3100 that support OpenGL 2.0 and DirectX 10.1,so I try to run my simple GLSL application on it.
the problem is I cant access gl_LightSource in shader.
trying to call some thing like gl_LightSource.diffuse will cause program to render some garbage or some time just render black geometry.
even GLSL demo I loaded from lighthouse 3d website (Toon shade ARB/Toon shade GL2) wont work (the teapot turn totally black).
all the shader are compile & link successfully and sending/using
custom uniform variable cause no problem.
anybody who use x3100 chipset has the same problem ?
Sorry for my bad english.