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Thread: What's going on with WGL_NV_multisample_coverage?

  1. #1
    Junior Member Newbie
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    Aug 2006
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    What's going on with WGL_NV_multisample_coverage?

    This extension can be used to enable CSAA in an application window without rendering to a framebuffer object (without using NV_framebuffer_multisample_coverage). It should behave like WGL_ARB_mulsample.

    I can't find the specification here and on Nvidia website. There is a sample named "Multisample Coverage" here:

    http://developer.download.nvidia.com...l/samples.html

    ... but the download link is broken (file multisample.zip is not there). And the sample is not part of the SDK 10 package that can be downloaded.

    If it is not supported anymore, then it should be removed from the extension list (still listed in latest 177.35).

    Cub

  2. #2
    Intern Contributor
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    Mar 2005
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    Re: What's going on with WGL_NV_multisample_coverage?

    It looks like the link is broken, but I just download the OpenGL SDK 10 and this sample was included.

  3. #3
    Junior Member Newbie
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    Re: What's going on with WGL_NV_multisample_coverage?

    Sorry, my fault... I had SDK 10 installed but it seems it was not the latest version.

    I get it now, thanks.

    Cub

  4. #4
    Senior Member OpenGL Guru Dark Photon's Avatar
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    Re: What's going on with WGL_NV_multisample_covera

    Quote Originally Posted by Cubitus
    This extension can be used to enable CSAA in an application window without rendering to a framebuffer object (without using NV_framebuffer_multisample_coverage).
    Really! Anybody know if there's a GLX_NV_multisample_coverage out there in the wild?

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