I am working on a simple game using opengl. I have created a tool to load and render the md2 file format and animations previously. I want to graduate to something a bit heavier duty with skeletal based animations so I can give characters different weapons and armor and have it animate correctly.
What open and well documented model formats are there out there for this. Preferably with easy to use tools to export from open source software like Blender.
I have looked into cal3d but it seems to lack documentation on the file format, expecting you to always interact through it’s library.