Hi!
With polygons we have this “wonderful” feature called “polygon offset”: glPolygonOffset, GL_POLYGON_OFFSET_FILL/LINE.
Unfortunatly, GL_POLYGON_OFFSET_LINE belong to polygon rendering using glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) but actually I render true lines with glDrawElements(GL_LINES, …).
Is there any way to do “line offset” for true lines?
Thanks!