Please help me confirm the bug - characters arm should move with the bones on all gfx. cards except ATI HD series. I’m especially interested in ATI HD 2600, 2900 and 3800 models (I’ve reproduced it on 2 different ATI HD 2400 cards)
It looks like the whole ATI HD range is affected. I guess switching from vector to scalar architecture required changes in GLSL which in turn broke stuff.
Meanwhile I’ve tested with Ogre engine character skinning OpenGL examples - they don’t even start but crash on launch. Same examples with D3D renderer selected work properly.
I’m having lots of trouble with GLSL compatibility myself. Just when I think it’s all working perfectly, a new driver wersion is released by NVIDIA/ATI and my application is not working anymore :eek: :mad: :sorrow: :sick: :tired: …and so on…