I should expand on that, I only just learned that that functionality is replaced by GLSL.
I have deactivated my vertex shader experimentally and glTexGen works nicely with my fragment shader, but I can just feel it - I am going to need vertex shader functionality down the track.
Hey thanks, nice looking app!
Its win32 though, I’m developing on Linux though I could try and see if it will run in vmware without spitting the dummy.