Hello,
I have gfx card without fragment shader support, but I`d still like to use vertex shader. There are numerous tutorials around the web, but none tells me what to do if I do not want to use fragment shader.
I tryed to attach only a vertex shader, but only thing I get is a black polygons, it is possible that I am doing something very wrong. I did some search, only thing I was able to get was:
If no vertex shader is active, the fixed functionality pipeline of OpenGL will compute values for the builtin varying variables that will be consumed by the fragment shader. Similarly, if no fragment shader is active, the vertex shader is responsible for computing and writing to the varying variables that are needed for OpenGL’s fixed functionality fragment pipeline.
This can be rather insignificant because it
s about varying variables.
so, now the questions:
- Can I use glsl without fragemnt shaders.
- and if so, what do i need to output in vertex shader so that fixed pipeline fragemnt shader can take over.
- or what (if anything) do I need to tell to opengl if I`m not going to use fragment shaders.
…other than that… I think it is time for me to get a proper video card.