Is it possible to create multiple rectangular pbuffers and render into them (different data) in a single pass via the GLSL gl_FragData[n] ?
Is it possible to do the above using GLUT ?
Is it possible to create multiple rectangular pbuffers and render into them (different data) in a single pass via the GLSL gl_FragData[n] ?
Is it possible to do the above using GLUT ?
Download very usefull RenderTexture class from http://sourceforge.net/projects/gpgpu .
yooyo
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