Unknown builtin parameter

Can somebody tell me what this means?

Fragment info

error: unknown fragment shader builtin varying parameter (named gl_FrontFacing) encountered

Shaders failed to link, exiting…

Greetz,

Nico

It much likely means that the current GL-implementation can’t use gl_FrontFacing. It’s in the specs, but at least on ATI (haven’t tried with newest drivers), there was no hardware support for gl_FrontFacing.

Accessing the fragment.facing attribute in nv fragment program seems to work just fine. Must be the glsl drivers then.

Nico

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