I wonder how you make shadows with GLSL. I am using RenderMonkey 1.6 to code shaders. Later I will use the shadows shader in VRML/X3D. Do someone have a exampel or a solution how I can make shadows(maps) in GLSL.
A few examples:
http://www.humus.ca/index.php?page=3D&ID=54
http://www.humus.ca/index.php?page=3D&ID=49
http://www.humus.ca/index.php?page=3D&ID=38
You dont have any examples written in GLSL?
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