I’ve been working on a mapper for a while, and I decided to profile it. It was running a bit slow for my artist, and I must admit, it was a tad slow on my side as well. What I don’t understand is why this one function takes so long…
Func Func+Child Hit
Time % Time % Count Function
81574.344 90.0 82778.525 91.3 6390 _glfwSwapBuffers (window.obj)
1304.838 1.4 1383.279 1.5 500627 Face: :Draw(float *,bool,bool,bool) (draws.obj)
1048.307 1.2 2139.781 2.4 19170 IsoView::Render(void) (views.obj)
991.989 1.1 1204.181 1.3 6390 _glfwPollEvents (window.obj)
859.491 0.9 859.491 0.9 105090 _glfDrawSolidSymbol (glf.obj)
479.685 0.5 7189.192 7.9 6390 Mapper::Render(void) (app.obj)
446.707 0.5 3036.337 3.4 6390 Camera::RenderScene(bool) (camera.obj)
208.510 0.2 227.089 0.3 38340 PicButton::Render(void) (window.obj)
208.510 0.2 227.089 0.3 38340 TexButton::Render(void) (window.obj)
208.510 0.2 227.089 0.3 38340 Tool::Render(void) (window.obj)
183.070 0.2 989.798 1.1 51881 Button::Render(void) (window.obj)
172.312 0.2 172.312 0.2 77082 Scrollbutton::Render(void) (otherwm.obj)
169.833 0.2 2332.329 2.6 75114 Prefab: :Draw(float *,bool,bool,bool) (draws.obj)
161.689 0.2 431.987 0.5 7904 Frustum::CalculateFrustum(class Portal *,struct Vector3,bool) (frustum.obj)
160.254 0.2 2465.494 2.7 75114 Mesh: :Draw(bool,bool) (draws.obj)
159.011 0.2 217.040 0.2 16548 ShinedLight: :DrawShadow(void) (shadow.obj)
152.312 0.2 3229.450 3.6 6390 PerspView::Render(void) (views.obj)
133.980 0.1 232.974 0.3 5799 __glfwWindowCallback@16 (win32_window.obj)
124.675 0.1 131.435 0.1 1 __glfwPlatformOpenWindow (win32_window.obj)
119.617 0.1 806.674 0.9 3439 Light: :Draw(void) (shadow.obj)
118.876 0.1 255.189 0.3 26123 Frustum::PolyInFrustum(class Portal *) (frustum.obj)
100.063 0.1 2121.024 2.3 66844 Sector: :Draw(bool,bool) (draws.obj)
91.651 0.1 91.651 0.1 440961 DynArray<struct Plane>: :operator[](int const &) (autoportal.obj)
83.128 0.1 942.619 1.0 18164 _DrawString (glf.obj)
79.748 0.1 79.748 0.1 288388 PolyInPlane(class Portal *,struct Plane) (3dmath.obj)
78.441 0.1 78.441 0.1 141863 Material::SetupDraw(void) (material.obj)
77.869 0.1 77.869 0.1 413084 Transform(struct Vector3,float *) (3dmath.obj)
63.131 0.1 1041.233 1.1 104085 Portal: :Draw(float *,bool,bool,bool) (draws.obj)
59.710 0.1 107.412 0.1 47340 Face: :planew(float *) (3dmath.obj)
55.510 0.1 920.451 1.0 54695 Font: :printf(int,int,char const *,…) (font.obj)
54.746 0.1 444.184 0.5 38541 Scrollbar::Render(void) (otherwm.obj)
45.655 0.1 45.655 0.1 38541 Sliderbutton::Render(void) (otherwm.obj)
Does this mean that my code is really well optimized?
[This message has been edited by 147-2 (edited 05-08-2003).]