I like OpenGL as it gives me a more professional feeling that, let's say, DirectX or others...
The only problem it has : It dosen't come up with new improoved version as fast as it should.
Ok, now about new developements :
OpenGL does not provide any built in support for ShadowMaps or RayTraced shadows. I think that even a compromise solution ( like the one provided by DirectX ) would do. Of course, as i see OpenGL as the most powerful 3D Environenment it should include all the modern rendering techniques such as :
Phong Light Model(which is not that recent but there is no built in implementation),
Other Lighting Models that INCLUDE metal rendering, bump mapping, WATER and combustion effects.
The latest PhotonMapping concept ( which even if for the moment takes ALOT of time, it could be included )
I am aware that many of the things that i've been mentioning are already implemented ( for example the GLScene components & demos ) but I still think that OpenGL's core should include all of that and more.
Let's say that I want to be able to do all & more that I can do with DirectX and if possible FASTER ( in terms of devellopening time)
I'm anxious to see the new release of OpenGL!
Good coding, Merry Christmas and A Happy OpenGL Year!