Multitexture colors

What i really missed in Opengl at the moment is the fact that you can only have one color per pass…
So if you want to optimize drawing several textures using multitexturing you wouldn’t be able to combine passes if they both need different color values.
There might be a way to work around that problem, i’m still researching it, but it certainly does seem that it’s impossible without using badly supported extensions and workaround hacks…
(if it’s possible at all)

which reminds me, it would be cool if there was some sort of place where you could actually see which vendors support which extensions…