raytracing/radiosity extensions on OpenGL [ES]

Exist OpenGL [ES] implementations that have extensions such as raytracing and/or radiosity support and that can run on a pocket pc ?

I search something such as OpenRT (but adapted for run into a palm or a pocket pc), but when raytracing/radiosity can be used for some specifics paths (cf. for handle reflexive et refractive surfaces), but not systematicaly on the whole scene (where no reflexive/refractive surfaces can be more speedly rasterised by a standard opengl implementation).

@+
cyclone

Exist OpenGL [ES] implementations that have extensions such as raytracing and/or radiosity support and that can run on a pocket pc ?
No

You can do this stuff (reflections, reractions, shadows) with todays GL and it’s
accelerated on todays GPUs.