A simpel flight simulator using roll, pitch and yaw.
I need to rotate an object in its locale coordinates (local space).
Then I must rotate a vector about a perpendicular vector:
Maybe using glRotatef(angle, u1, u2, u3)
Where u1,u2,u3 is the local Y axis of an object, its initial values are u=(0, 1, 0).
Then somehow extract the rotated vector from
the current matrix?
Do you have an idea?