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Thread: Occlusion Culling

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2004

    Occlusion Culling

    Hello everybody, I'm looking for an efficient "Occlusion Culling Algorithm".
    May I have some help please?
    For example, "Hierarchical Occlusion Maps" or "pyramide Z-buffer" source code.

  2. #2
    Advanced Member Frequent Contributor
    Join Date
    Oct 2000

    Re: Occlusion Culling

    The easiest method nowadays is to use hardware-assisted occlusion culling, through the GL_ARB_occlusion_query extension. Search these forums for "occlusion" and you should find plenty of discussion on how that extension is used.

    -- Tom

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