shader:
attribute mat3 matrix1;
mainprogram:
glVertexAttrib3f(location,1,0,0);
glVertexAttrib3f(location+1,0,1,0);
glVertexAttrib3f(location+2,0,0,1);
→ with this glVertexAttrib calls the behavior of the shader seems to be undefined. i don’t use the matrix.
a Bug??
if i pass any data in the way you have described it i get this image:
</img>
without the glVertexAttrib calls it looks like this:
</img>
but i don’t use this attribute in the shader.