Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: glutSpecialUpFunc

  1. #1
    Junior Member Newbie
    Join Date
    May 2000
    Posts
    3

    glutSpecialUpFunc

    when porting a game from linux to mac, i ran into trouble when the game used glutSpecialUpFunc() to do stuff when a key is let up. the implementation of opengl in the 1.0 sdk is 3.2, not 3.7 which has glutSpecialUpFunc() (3.2 does not). has anyone compiled glut 3.7 to mac, or will i have to work around this some other way?
    foo=====================

    rim vilgalys
    juzam@cyberspace.org

    =====================bar

  2. #2
    Intern Contributor
    Join Date
    Jun 2000
    Location
    Vermont
    Posts
    51

    Re: glutSpecialUpFunc

    I think you'll probably have to find a way around it, but you should probably ask around on the OpenGL developer's mailing list (I think it's on the OpenGL page under www.apple.com/developer), they might know.

    Morgan
    A

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •