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Thread: ideas for workaround of sub-windows in GLUT?

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2001
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    Newark, DE
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    ideas for workaround of sub-windows in GLUT?

    Anyone have any ideas for a workaround for the non-existant subwindows implementation in GLUT?

  2. #2
    Junior Member Newbie
    Join Date
    Jun 2004
    Posts
    5

    Re: ideas for workaround of sub-windows in GLUT?

    Did you ever find an answer to your question?
    I would be interested in any information you have found
    related to subwindows and OpenGL on the Mac.
    "Because they're knights of summer, and the winter is coming"

    -Lady Catelyn Stark
    A song of ice and fire series

  3. #3
    Junior Member Newbie
    Join Date
    Mar 2001
    Location
    Newark, DE
    Posts
    16

    Re: ideas for workaround of sub-windows in GLUT?

    No I didn't actually. As far as I can tell. Pure sub-windows have their own opengl environment unto theirselves. I found that I can make a close approximation (multi-views in the window) by setting glViewPort() and glScissors() for each "sub-window" and drawing them independently.

    cheers,
    phenotic

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