Check out the demo programs included with the MacOS OpenGL SDK, they are all CodeWarrior projects. If for some reason you can’t open them with your version of CodeWarrior, start with a MacToolbox PPC project and then add the OpenGL stub libraries to your project.
One thing that many ppl forget (myself included) when first compiling OGL projects is to include the resource file from the SDK. Dunno if this is your problem, but you never know
Another thing to be aware of, as well as includeing correct file in project (libs/resources etc.) and getting paths correct, and getting “” and <> correct for includes is that if your code is bugging out for some bizarre reason try upping the memory, as you have to allocate memory to the heap etc on your executable your self…
gav
those were the probs I had when I set up my first project…
gav