Returning to glut

well, glx is not something for me, not now in all cases.

So, i’d better get better in opengl.

what’s the best manner to render many triangles ?
i use nvidia.

i’ve heard about display list, but some tell about the vertex arrays.
But i find display list more efficient as it’s compiled, but vertex array not; so it’s something as rendering directly.

NVidia has that information on their website. If you have a GeForce do I think that their vertex array extension is the fastest and the arrays can be placed in video memory.

If you are rendering static geometry that does not change is it fastest to use display list or the above mentioned VAR extension.
Do you need to move some vertices is some kind of vertex array best. If the geometry is very dynamic should immediate mode be faster than rebuilding the arrays each frame.

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