hello,
i haev a very smal test program which only creates an X window and the rendering loop only clears the window to a bkg color.
if i use an indirect context it works.
if i use a direct context i get a black window (and no errors!),
and the thing is that other openGL apps use direct contexts succesfully on this machine.
any ideas??
should i call some extra fucntions when using a direct context like synchronization or … ???