Poor glDeleteTextures() performance with NVIDIA OpenGL implementation

Hi!
I got an OpenGL app wich uses a about 8000 textures. (mostly lightmaps) if i free them after usage with glDeleteTextures(), the call takes about 16 seconds to return. This appears somewhat slow to me. Does anyone experience this, too?

Fabe

Do you have an app that reproduces this problem? If you send me a copy of the app (with source if possible) along with a detailed description of the problem, I’ll file a bug report with our driver team and try to get the issue fixed in the next release of our Linux driver.

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