question for a programmer in a company

Im a hobby Game programmer.
Since I do all the planning and coding in my own style.
it would interest me how a Game Design
Company handels all the STEPS to a finished Game(for example:

  • the different employed people.
  • How you go about the process of thinking up the Game, what critereas must be furfilled.
  • How things are handled in terms of Economy.
  • The Programming
    etc.

I would really appreciate your help.
Thank you very much in advance.

Look online for this. Visit http://www.gamasutra.com/ for articles on this. Look at the Post mortem game reports in game developer magazine, also available online. This is a bit OT for this board and it’s a very general subject.

Hi all

I think I have a book that you would like to read,

Game Architecture and Design: Learn the Best Practices for Game Design and Programming, By Andrew Rollings, Dave Morris. Paperback - 742 pages Bk&Cd Rom (18 November, 1999)
Coriolis Group Books; ISBN: 1576104257

Amazon .com Link : http://www.amazon.com/exec/obidos/ASIN/1576104257/qid%3D/002-9776657-2432815

Whilst I have not read this book cover to cover yet. I have read a sizeable chunk 300-ish pages and I can say it is quite worth the money, I do look forward to completing it in the future, time is a little hard to find lately.

3DG

You can read this article at Gamasutra:
http://www.gamasutra.com/features/20010319/crespo_01.htm

About the birth of a game studio, in Barcelona.

-nemesis-

http://www.gamedev.net/reference/

Thanks for your replys.
Theyve all bin a great help.