GLIntercept (The OpenGL /logger debugger tool) has now released version 0.5.
You can get it here
Once Nutty has updated the mirror, you will also be able to get it here:
http://glintercept.nutty.org/
Assuming no-one reports anything major here, I will do the news posts later this week. (Also look out for the article on it in ShaderX4)
I would appreciate it if ATI owners can test their code with the GLSL shader editor as I had to add some workarounds to some ATI issues. (ATI are aware of them)
This is mostly a maintaince release for OpenGL 2.0 interface updates but other things included:
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Updated GLSL and other logging interfaces to accept OpenGL 2.0 interfaces.
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Added workaround to ATI issues in the GLSL shader editor.
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Added “Break on shader usage” to the shader editor.
(Handy for finding where a shader is being used in code) -
Added GL_GREMEDY_string_marker to the extension override plugin.
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Added support for multiple draw buffers to the frame logger.
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Added support for frame buffer objects to the texture logger.
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Added support for pixel buffer objects to the texture and frame logger.
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Re-wrote low level interaction code to work on Linux.
Main .dll/.so now compiles and works in Linux.
(Note: I won’t be doing a linux binary until I have completed all the plugins)
On a personal note: I a no longer working with graphics in my current job. So I am looking to “jump ship”. If you company is hiring, send me an email. More details about me can be found under the links section on the GLIntercept website…