… hence OpenGL. I’ve always wondered why if it is open source, there is no source? Am I missing something?
Not that this puts a hamper on any projects, but it would be nice to see how things are done, or to even recompile the libraries so that they are tailored to a specific project rather than be general purpose.
Thanks,
Mark
P.S. No, I am not talking about GLUT. I am talking about the basic OpenGL libraries.