Kyro II Selection Buffer problems

Has anyone tried using the selection buffer with a Kyro II card ?

I want to be able to return a list of polygons that intersect with the mouse pointer - i.e. for selecting items in 3D. I’m using the glPickBuffer(), glRenderMode()and glLoadName() commands as described in the openGL red book and NeHe’s online OpenGL programming guides.

When I run my application and click on a polygon I get a load of rubbish returned on my Kyro - the selection buffer seems to be trashed - I get some very wierd large numbers. Yet the same piece of code running on my mate’s Geforce 3 performs perfectly allowing me to select individual objects.

I was wondering if someone with a Kyro could run Nehe’s example 33 found at
http://nehe.gamedev.net/tutorials/lesson33.asp

and see if you can actually destroy the objects in his little game.

It’s probably drivers - but without another kyro I’m a bit in the dark!

Cheers

Alex

I’m going to bump this thread because I’m getting the exact same problem, but cannot find any way around it. Is there some sort of work around for this?

Same prob here too, anyone got any ideas?