Hi,
can u tell me plz how to draw a 16bits image ( image monochrome(black and white) )
using “glDrawPixels”;Assuming that we have a
buffer of that image as follow :
GLshort buffer[256][256];
what must be each parameter of “glDrawPixesls”
thanks for help
Edit:
Now that I think about it, you might have to make buffer a pointer first by adding an ‘&’ before buffer… I’m not sure (I don’t use glDrawPixels a whole lot).
[This message has been edited by NitroGL (edited 02-20-2003).]